My planned following post can wait and I’m gonna jump on this wagon of new features seen in the latest leak. If you haven’t seen it yet, check out the following link but how long it will stay there who knows: https://www.youtube.com/watch?v=qCMtM9RkoMg
So what’s so amazing about it? Haven’t we seen enough footage to actually play the game by now? Yes…and no. The VT shows some new backdrops, new enemies, new abilities and more weapon mods. So we see some new abilities and from a few views of the video an additional ability for each classic role – Tank, Dps, Support (another blog to come to help explain those for newer players).
Firstly we have deployable cover, allowing the player to drop this cover anywhere on the battlefield. Probably best suited for a tank role, it will allow threat generation from any angle of the fight, while also acting as a cooldown ability to mitigate the damage your friendly meatshield will take. It can be used for any role though with a support character able to res and heal other teammates who have stretched into the fight a little too far or even as a drop ability for another player to use allowing an free skill slot for another player.
Secondly we have a damaging ability in the form of a napalm grenade/rocket not only giving an initial aoe damage spike but a ground-based damage-over-time effect for anyone standing in the inferno. It looks as though it could have a temporary CC ability on it too with enemies writhing in painful glory. Again, this could be great for a tank looking to grab aggro of a large group or a healer to cc and res/heal in a heavy battle.
Lastly we have a large-area heal/res. For any support this is going to probably be a long-cooldown ability and perfect for both PvE and PvP. It’s unclear if there is a cap on the numbers of revived teammates but the area is pretty huge allowing to really turn a fight back from almost certain doom. Expect this to be used on all types of specs in the DZ though – a tank popping a group res won’t be the most obvious thing to happen but will make for some great turnarounds.
UPDATE: I would speculate that the large area heal seen and mentioned above was a “Signature Skill”. On the weapon drop earlier in the video, the special perk is a resource generator for this skill on critical hit. After the support player uses the Sig, a cooldown bar appears behind the regen grenade icon either indicating a short cooldown OR a temporary buff to the grenades ability.
Just a little on the weapon mods as they’re kind of predictable in what the main stat bonuses will be. I did notice a headshot damage perk which would be great for some one-shotting sniper types.
So here’s my question to you guys. I’ve always played the support role and will probably do the same here. What role are you hoping to play (if any at all) and what loadout are you looking at from what we know so far?
More info soon. Game on all.