The Division – Skills, Talents & Perks List


With the beta dropping in a matter of days many players have already decided on what type of role they are looking to focus on and what weapons they hope to pick up. But when it comes to abilities, it’s been a little tougher to plan ahead and start that all-important theorycrafting for your special agent.


Skills are your active abilities. Each agent can have a total of THREE active abilities, with the third being your Signature. Default mapping have these set as RB, LB or RB+LB (Signature) to activate and will be the main difference is playstyles from player-to-player. Each skill, excluding the signature, has an additional three modifications to choose from and a final “Mastery” mod which will all be unlocked via leveling, mission completion and base expansion. As a note, this Mastery mod will be in addition to the customised mod. So before we even get beyond the abilities themselves there are 16 abilities, phew!


You can have a total of FOUR talents active at one time all of which directly effect a certain part of you play. These include boosts to healing abilities, buffs to damage mitigation or procs to boost damage when hitting or killing an enemy is a certain way. There are a ton of them and the combinations of these with active skills will cause a diverse sleeper community.


Although to be confirmed, there are finally perks and allow either 4 or 5 (TBC) passives that do not necessarily effect your combat ability. These range from additional carry load, experience boosts, regular delivery of certain resources to your main Police HQ etc. A great possibility here is that you may be able to gain resources while offline if you have one of the resource nodes activated so if you get a deadline that needs meeting or simply don’t get as much play time as you wanted during a week, you can still at least come back to a little gift waiting in whichever wing your perk is.

Below is a link to GearNuke with a list of all their abilities, skills and perks. HOWEVER, certainly not to put them down, some of their abilities and research requirements do not agree with some of the latest footage you can get hold of. For example, Arekkz who has made a whole load of awesome videos on The Division shows some of the latest gameplay and show that the Sticky Bomb AND Seeker Mine seem to be in the Security Tree while the Riot Shield is in Tech. It’s safe to say that the abilities may still get moved round even between the beta and release in March, but at least we should have an idea of WHAT is in the game, even if we can’t confirm the exact mean of gaining them all.


The Division Latest

Following the latest and first Live Twitch stream by Hamish Bode and company (community developer @hamishbode for The Division) there’s some great news, especially for those that critiqued the Alpha a fair bit. Here are the highlights of their first, Live Stream/Cast.

The Beta cometh!

Finally, we have some dates and some extra information on what to expect within the beta. Anyone on the Xbox can access the beta on the 28th January while other platform will have to wait an additional 24 hours. Preloading will be accessible another 48 hours before that, so what ever platform you’re playing, check your download ability from the 26th.

But what are we going to expect? Well, a popular announcement for all those streamers or Youtubers is that there will be NO NDA in place, so if you’re like me, you have complete freedom in streaming and recording everything you do. This is also great for those who are still on the fence about purchasing the game, being able to get the truest view of what the release will be like. Community Events is no surprise but for it to be confirmed suggests bosses that will be incredibly challenging either for closed squads or multiples of. I expect lots of death with these and hope that they scale with members included ensuring the fights are truly epic. Similarly, there are Landmarks which seem to be the expected farming locations for loot, resources and xp, but don’t expect it to be a walk in the park – unless it is in a park of course.

Dedicated Servers

One of the biggest criticisms of those that got hands on with the Alpha in early December was the stability of the servers. For any MMO-style game, this can be the most frustrating thing to happen and if you’re particularly unlucky, cause disconnects at times such as, for example, nearing a boss kill or as an exotic drops before you in the Dead Zone. Part of this was explained in that additional alpha players were being invited to stress the servers, but they ended up inviting a few too many causing connection problems for all.

The news of dedicated servers should mean that connection problems were merely an alpha issue and had the chat going nuts!

Weapon & Skill balancing

Hamish asked the pro question about the different playstyles people have and that the current community either preferred pistols OR AR/Snipers. This prompted the question about how shotguns would fit in and how well they would work considering damage mitigation for players revolve around cover; and getting up-close and personal would leave a minimal amount between Mr Angry Cleaner’s flamethrower and your face. This meant that, during the alpha, there weren’t many people using the shotgun. I for one am a shotty lover – just as long as it’s balanced! *looks at Destiny* – and mentioned by Hamish at 22:50 on the podcast link below. Happy Days.

Community feedback

We’ve had games in the past say that “they’re listening” but it seems like the speed at which the team have responded on two of the most requested changes have been made in a pretty quick turnaround, even if they are minor. The first of these is proximity chat, turning on the ability to openly talk to other players within a certain proximity to yourself. Communication in social hubs is big part of any mmo game (it is, so let’s just call it that from now) and this will enable role-playing, squad building and general tomfoolery between clans or harassing strangers in these hubs.

The second of these was the weapon switching making it quicker to switch (single or double-tapping Y on Xbox) to keep the fluidity of combat at its’ best.


Just a little reach out to all those playing, really looking at getting some videos and streaming on the go both during beta and beyond. So if you are an experienced streamer/youtube person and fancy some pro dialogue and critical thinking around the game – as well as some Dark Zone owning – I’d be happy and grateful for anyone able to assist.

There’s a lot more coming out over the next week and I’ll be back with the latest.

Game on.


Gaming – the younger generation

Last week I read an article related to the problems that parents have with limiting “screen-time” on their children. I’ll admit, it can be a bit of a problem at times, and kids are kind of expected to always play with toys, ride their bikes, play a sport, read; anything really that isn’t technologically related. So it got me thinking about gaming, what effects it can have on the next generation but also linking it to the here and now. Now I’m not going to lie, I’m a games enthusiast but will do my best at impartiality.

The majority of us that call ourselves humanoids will probably spend anything from a few minutes to hours each day directly linked to a piece of tech. I don’t work in an IT specific job (I work in a school) but I could send a dozen emails for work, researching for a student or data analysis and there are days, like many of you, that could spend their working day in front of a screen. I’ll check the news on my breaks, have a quick flick through Twitter and maybe Facebook but I certainly don’t spend hours like some do, maybe 30 minutes in total. Even before I squeeze in some gaming time or watching a movie with the kids I’ve already spent over half my day connected to technology in some way (yesterday was Star Wars Episode One; my wife and kids enjoyed it while I, like many, reeled at the overuse of CGI and lack of story depth). But that’s the reality of our lives today, living in the technological era.

After that tangent, here’s my argument for gaming. Like anything, excessive use/consumption of anything has a detrimental effect on a person. Ice cream is damn tasty but too much can lead to weight, diabetes, sickness; you get idea. Gym, work, not spending enough time with family, spending too much time with family, it all needs a healthy portion to benefit us. My son is seven and today he spent an hour this afternoon playing Star Wars Battlefront. During this time, he played with his younger sister (4 years) and through the entire hour they were talking to each other, my eldest teaching my youngest, communicating, engaging, using imagination to narrate a story while playing. I mean the story was ridiculous of course, where a rebel would hide his rocket launcher when not equipped was a particularly interesting chapter!

There wasn’t a negative at all in their play time here, but there’s still that scepticism and news articles almost condemning it all. Maybe, as adults who have entered this new technological era, we are afraid that our reliance on it all (TV, Internet, Xbox live) will become instilled in our own children and some are looking for proof of negative repercussions – ironically probably by using statistics, Internet research and digital surveys. It is a part of our lives, part of almost every job, it just needs to be enjoyed in moderation.

I for one would certainly not condone a whole day of gaming…*cough*.